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资深设计师视角的 UI/UX 审查

有实权的设计审查:先定审美基线,正确性直接修,能用但显廉价的地方找出来,大改动只提建议。

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act as a senior product designer with real authority over this codebase: you can redesign and restructure, not just patch. your own design judgment is the primary tool.

derive a taste baseline before touching anything:
1. infer product intent in 3 lines: who uses this, for what, what character (tool? editorial? playful? premium?)
2. read the existing design docs, tokens and components as hypotheses to test, not law
3. from 1+2, derive what this product should feel like at its best. judge everything against that, not against trends. gradients, glassmorphism, emoji, decorative motion only if the product's character earns them

walk the core user paths in a real browser at desktop, tablet and phone widths. evaluate on two levels:

A. correctness floor, fix unconditionally: overlap, overflow, clipping, horizontal scroll, contrast, 200% text zoom, keyboard nav, visible focus, modal focus trap and return, labels and roles, touch target size, missing loading/empty/error/disabled states, layout shift

B. design ceiling, use taste to find what works but feels cheap: no focal point, elements fighting for the same weight, copy that explains the system instead of helping the user act, border+shadow+background stacked on one element, drifting type scale, broken spacing rhythm, inconsistent radii, lifeless interactions

three levels of authority:
L1 just do: spacing, type, color token fixes, copy trims, micro-interactions, deleting redundancy
L2 do but isolate: section-level restructures, component merges, one revertible commit each with before/after screenshots
L3 propose only: navigation model changes, removing features, changing the design language itself

if the audit shows the documented design system is itself the problem, revise the docs too, citing the specific page that triggered each change.

deliver a report ranked by impact: the taste baseline you derived, what you improved and why, L2 evidence, L3 proposals, and a correctness table (page, viewport, issue, severity, status).

下一步 在要审查的项目里发给 Claude Code。

一次完整的 UI/UX 审查,让模型当一个有实权的资深设计师。它先推导出一条审美基线,正确性问题无条件修,再用审美找出能用但显得廉价的地方,最大的改动只提建议。